Jonah Jeleniewski

Software Development Team Lead at INTEGRATED APPLICATION DEVELOPMENT PTY LTD

Melbourne, Victoria, Australia
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Summary

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Senior
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Top School
Jonah Jeleniewski is a Software Development Team Lead based in Melbourne with nine years of hands-on experience building developer tooling, CI/CD pipelines, and static analysis systems. He leads a technical team at Integrated Application Development, driving framework and tools projects that improve company-wide developer experience and delivery processes. Jonah combines pragmatic engineering with a focus on automation and repeatable workflows, turning developer pain points into reliable platform capabilities. An active front-end contributor to the popular Phaser.js game framework, he has improved rendering, texture handling and camera culling—work that reflects careful attention to performance and edge-case correctness. He holds a Computer Science degree from La Trobe University and augmented his studies with time at DePaul University, underscoring a globally informed approach to software design.
code10 years of coding experience
job3 years of employment as a software developer
bookComputer Science, Computer Science at DePaul University
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at La Trobe University
languagesEnglish
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Stackoverflow

Stats
11reputation
4kreached
1answer
0questions
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Github Skills (11)

html10
phaser10
javascript10
game-development10
game-dev10
canvas10
webgl9
configurations6
sonarqube6
delphi6
plugin6

Programming languages (11)

TypeScriptC#JavaC++ShellRustCJavaScript

Github contributions (5)

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phaserjs/phaser

Oct 2018 - Jun 2022

Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Role in this project:
userFront-end Developer
Contributions:5 commits, 5 PRs, 3 comments in 3 years 8 months
Contributions summary:Jonah primarily focused on improving the Phaser.js game framework's rendering and texture handling capabilities. Their contributions involved fixing bugs related to sprite sheet creation from trimmed texture atlas frames, camera culling, and texture scaling. They also added functionality for handling base texture entries within sprite sheets and ensured that texture scaling settings correctly influenced the canvas's image smoothing behavior.
2d-gamemobile-webphaserrenderingwebgl
cirras/eomap-js

Jul 2021 - Jan 2023

Endless Map Editor
Contributions:9 reviews, 338 commits, 2 PRs in 1 year 6 months
map-editoreditorelectronendless-onlinejavascript
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