Jonathan Carter

Programmer at Fumb Games

East Cambridgeshire, England, United Kingdom
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Summary

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Senior
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Top School
Jonathan Carter is a game programmer with 8 years of experience specializing in Unity and C#, blending a first-class degree in Computer Games with hands-on indie and studio work. He has built mobile prototypes, live titles and backend server/client systems at Fumb Games while also running Carter Games since 2019—publishing several Unity Asset Store tools with an average 5-star rating and an organically downloaded app exceeding 2,000 installs. A pragmatic generalist, he contributes across art, design, code and QA, informed by earlier console QA work and a perfectionist drive for performance, maintainability and workflow improvements. Comfortable working solo or in small remote teams, he ships playable ads, new mechanics and production-ready systems, and continually learns to close skill gaps that boost product quality.
code8 years of coding experience
job3 years of employment as a software developer
bookLevel 3 BTEC QCF Computer Games Design & Development, Level 3 BTEC QCF Computer Games Design & Development at Cambridge Regional College
bookBSc (Hons) Computer Games (Indie), BSc (Hons) Computer Games (Indie) at Solent University
bookGCSE, GCSE at Freman College
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Github Skills (31)

multi-scene10
unity2d10
scene-manager10
utility10
scriptableobject10
scene10
music10
save10
unity3d10
utilities9
json9
code-library9
audio9
build-automation8
localstorage7

Programming languages (2)

C#JavaScript

Github contributions (5)

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CarterGames/MultiScene

Sep 2021 - Nov 2022

A multi-scene workflow/tool for using multiple scenes in one go in Unity.
Contributions:7 releases, 38 commits, 1 PR in 1 year 1 month
gomulti-sceneunityunity3dscene
CarterGames/The-Cart

Mar 2022 - Oct 2022

A work in progress code library of useful tools, classes & systems that I use for game development in Unity.
Contributions:35 releases, 94 commits, 58 PRs in 7 months
code-librarygame-developmentunityunity3dunity2d
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