Jonathan Carter is a game programmer with 8 years of experience specializing in Unity and C#, blending a first-class degree in Computer Games with hands-on indie and studio work. He has built mobile prototypes, live titles and backend server/client systems at Fumb Games while also running Carter Games since 2019—publishing several Unity Asset Store tools with an average 5-star rating and an organically downloaded app exceeding 2,000 installs. A pragmatic generalist, he contributes across art, design, code and QA, informed by earlier console QA work and a perfectionist drive for performance, maintainability and workflow improvements. Comfortable working solo or in small remote teams, he ships playable ads, new mechanics and production-ready systems, and continually learns to close skill gaps that boost product quality.
8 years of coding experience
3 years of employment as a software developer
Level 3 BTEC QCF Computer Games Design & Development, Level 3 BTEC QCF Computer Games Design & Development at Cambridge Regional College
BSc (Hons) Computer Games (Indie), BSc (Hons) Computer Games (Indie) at Solent University
A work in progress code library of useful tools, classes & systems that I use for game development in Unity.
Contributions:35 releases, 94 commits, 58 PRs in 7 months
code-librarygame-developmentunityunity3dunity2d
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