Summary
Josef Pelikán is a Senior Software Engineer and long-time university lecturer in Prague with 15+ years of professional experience and decades of academic teaching and research in computer graphics. He combines deep expertise in real-time and scientific visualization, volume and photorealistic rendering, GPU programming (GLSL/HLSL) and C++/C# systems with hands-on product work — from co-architecting an AR/VR engine to leading firmware and data-driven projects. Josef has acted as both consultant and team leader for game, telecom and startup clients, bridging research-grade algorithms with production engineering. He supervises BSc/MSc/PhD students at Charles University, bringing mentorship and a sustained record of guiding student projects into practical software. An understated strength is his pattern of translating advanced visualization and compression research into deployable engines and tools used in industry settings.
16 years of coding experience
27 years of employment as a software developer
Grammar school, Mathematics, physics, Grammar school, Mathematics, physics at Gymnázium J. V. Jirsíka
M.S., computer science, M.S., computer science at Charles University
English, Slovak, Czech