Joseph Frangoudes

Game Engine Programmer at CCP Games

Iceland
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Summary

👤
Senior
🎓
Top School
Joseph Frangoudes is a game engine programmer with 11 years of software engineering experience, currently developing proprietary engines for EVE Online and the upcoming EVE Frontier at CCP Games. He progressed from gameplay engineering into core engine work, bringing a blend of systems-level performance tuning and gameplay-focused design. His background spans web, security, and machine learning projects across startups and established firms, giving him a practical cross-domain perspective on scalable, real-time systems. Based in Reykjavik, he pairs a BSc in Computer Science with a history of shipping production software in diverse languages and domains, and he often moves between high-level gameplay concerns and low-level engine optimizations. An implicit strength is translating player-facing features into robust, maintainable engine architectures that support live service growth.
code11 years of coding experience
job6 years of employment as a software developer
bookBachelor of Science (BSc), Computer Science, Bachelor of Science (BSc), Computer Science at Bangor University
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Github Skills (43)

upstream9
amazon-ec29
react8
erlang8
autocomplete8
multiselect8
testing7
aws7
defold7
meck7
autosuggest6
combobox6
dropdown5
graphql5
mocking5

Programming languages (14)

C#CSSC++CHTMLErlangGDScriptTypeScript

Github contributions (5)

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lilrooness/eljiffy

Nov 2018 - Sep 2019

An Elixir wrapper around the jiffy erlang json nifs library
Contributions:1 release, 3 commits, 2 PRs in 9 months
elixirerlang
lilrooness/battler

Aug 2023 - Mar 2025

A game engine for paper prototypes
Contributions:1 review, 12 PRs, 86 pushes in 1 year 7 months
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