Summary
Joseph Frangoudes is a game engine programmer with 11 years of software engineering experience, currently developing proprietary engines for EVE Online and the upcoming EVE Frontier at CCP Games. He progressed from gameplay engineering into core engine work, bringing a blend of systems-level performance tuning and gameplay-focused design. His background spans web, security, and machine learning projects across startups and established firms, giving him a practical cross-domain perspective on scalable, real-time systems. Based in Reykjavik, he pairs a BSc in Computer Science with a history of shipping production software in diverse languages and domains, and he often moves between high-level gameplay concerns and low-level engine optimizations. An implicit strength is translating player-facing features into robust, maintainable engine architectures that support live service growth.
11 years of coding experience
6 years of employment as a software developer
Bachelor of Science (BSc), Computer Science, Bachelor of Science (BSc), Computer Science at Bangor University