Josh Davis

Senior Physics Programmer at Epic Games

Redmond, Washington, United States
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Summary

👤
Senior
🎓
Top School
Josh Davis is a Senior Physics Programmer with eight years of industry experience building low-level engine systems for real-time 3D simulations, currently working on scene queries and spatial optimizations for Epic Games' Chaos physics engine. He has led shader and graphics efforts at Unity—designing large portions of a cross-shader compiler front end and adding built-in render pipeline support to ShaderGraph—and previously architected a data-driven block tessellation pipeline for Minecraft. Comfortable across physics, shaders, and core engine plumbing, he combines deep C++ systems expertise with practical tooling and pipeline improvements that reduce content-build friction. A former lead physics programmer and educator at DigiPen, he uniquely pairs research-grade engine design with production shipping experience in AAA and middleware contexts.
code9 years of coding experience
job14 years of employment as a software developer
bookMaster of Computer Science, Master of Computer Science at DigiPen Institute of Technology
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Github Skills (12)

launcher10
reflection9
scripting7
spirv6
csharp6
renaming5
3d3
engine2
game-development2
game-engine2
cross-platform1
2d1

Programming languages (4)

C#C++CMakeGLSL

Github contributions (5)

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jodavis42/Presentations

Sep 2018 - Jun 2020

Contributions:5 commits, 4 pushes, 1 branch in 1 year 8 months
jodavis42/CSShaders

Oct 2020 - Sep 2021

Prototype of using CSharp scripting to generate spriv shaders
Contributions:94 commits, 25 PRs, 50 pushes in 10 months
csharpscripting
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