Josh Tynjala

Open Source Software Engineer at The Apache Software Foundation

Seattle, Washington, United States
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Summary

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Rockstar
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Josh Tynjala is an open source software engineer with nearly two decades of experience building rich front-end applications, GUI frameworks, and cross-platform tooling across web, desktop, and mobile. He created Feathers UI and now helps lead OpenFL, reimplementing Flash/AIR APIs in Haxe to enable JavaScript/WebGL and native C++ targets—work that preserves and modernizes Flash-era content for today’s platforms. Josh’s contributions span full-stack maintenance of core Haxe libraries (OpenFL, Lime, Starling), performance optimizations for rendering and event systems, and CI/release automation across complex target matrices. He also ships commercial tooling—Logic.ly—and has a track record of successful crowdfunding and community stewardship, combining deep systems knowledge with practical product delivery. Based in Seattle, he blends historical expertise in ActionScript and Flash with modern TypeScript and Haxe development to bridge legacy ecosystems and contemporary cross-platform workflows.
code19 years of coding experience
job7 years of employment as a software developer
bookB.S., B.S. at University of Wisconsin-Superior
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Stackoverflow

Stats
5,233reputation
474kreached
115answers
5questions
Badges
apache-flex
top-1%
algorithm
top-5%
actionscript
top-1%
complexity-theory
top-5%
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Github Skills (27)

event-handling10
multiplatform10
electron10
haxe10
actionscript10
cross-platform10
flash10
performance-optimization10
apache-flex10
frontend10
game-development10
platform-independent10
algorithm9
cairo9
complexity-theory9

Programming languages (13)

PowerShellJavaC++CHaxeHTMLJupyter NotebookTypeScript

Github contributions (5)

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openfl/lime

Jun 2020 - Jan 2023

A foundational Haxe framework for cross-platform development
Role in this project:
userFull-stack Developer
Contributions:12 releases, 8 reviews, 99 commits in 2 years 7 months
Contributions summary:Josh contributed to various aspects of the Lime framework, demonstrating a full-stack skillset. They addressed platform-specific issues, including fixes for iOS builds and Linux installations. Additionally, the user implemented electron-specific features, such as updating to the latest version and adjusting window properties for consistency across platforms. They also made improvements to the underlying code, like adding the -air-simulator option for testing and enhancing image and HTTP request handling.
haxecross-platformfrontendgame-developmentgamedev
openfl/openfl

Mar 2019 - Jan 2023

An open source library for creative expression on the web, desktop, mobile and consoles. Inspired by the classic Flash and AIR APIs.
Role in this project:
userFull-stack Developer
Contributions:11 releases, 189 commits, 74 PRs in 3 years 10 months
Contributions summary:Josh primarily focused on enhancing the openfl/openfl repository by adding and improving Scale9Grid support for rendering graphics with the Canvas and Cairo backends. They addressed performance issues in rendering TextField components, specifically related to translations, and fixed a variety of bugs. The user also worked on improvements and fixes related to the Stage, including handling touch events and keyboard events, making the repository more robust and feature-rich.
mobileadobe-airadobe-flashcross-platformflash
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