Josh Wood is a Lead Programmer based in Stockholm with 11 years of experience building gameplay, backend services, and tools for live games and interactive media. He has shipped systems at studios including Ubisoft, Embark, Avalanche, and Envar, specializing in player physics, movement, and multiplayer engine work within multithreaded ECS and cloud-integrated environments. A practical generalist, he bridges C++, scripting, and backend stacks to solve moment-to-moment gameplay problems as well as live-service infrastructure and UI integration. His open-source and modding roots show through contributions to a multiplayer game engine where he strengthened physics, added kinematic support, and optimized collision and force systems. Colleagues rely on him to both prototype bold gameplay features and maintain robust, scalable backends for live titles. He combines a tinkerer’s curiosity with production-grade discipline, often surfacing elegant fixes that reduce technical debt while enabling new gameplay possibilities.
Contributions:19 commits, 11 PRs, 20 pushes in 1 month
Contributions summary:Josh primarily contributed to the game engine's physics system, addressing several bugs related to velocity application and collision offsets. They introduced new features, such as the ability to use kinematic bodies and add forces at specific positions. Additionally, they refactored code, optimized existing systems, and made improvements to the level and game assets, as evidenced by commits that implemented a minigolf example and other changes to existing assets.
Contributions:14 PRs, 86 pushes, 6 branches in 1 year 11 months
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