Josh Wood

Lead Programmer at Envar Entertainment

Stockholm, Sweden
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Summary

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Rockstar
Josh Wood is a Lead Programmer based in Stockholm with 11 years of experience building gameplay, backend services, and tools for live games and interactive media. He has shipped systems at studios including Ubisoft, Embark, Avalanche, and Envar, specializing in player physics, movement, and multiplayer engine work within multithreaded ECS and cloud-integrated environments. A practical generalist, he bridges C++, scripting, and backend stacks to solve moment-to-moment gameplay problems as well as live-service infrastructure and UI integration. His open-source and modding roots show through contributions to a multiplayer game engine where he strengthened physics, added kinematic support, and optimized collision and force systems. Colleagues rely on him to both prototype bold gameplay features and maintain robust, scalable backends for live titles. He combines a tinkerer’s curiosity with production-grade discipline, often surfacing elegant fixes that reduce technical debt while enabling new gameplay possibilities.
code11 years of coding experience
job10 years of employment as a software developer
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Stackoverflow

Stats
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0questions
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Github Skills (15)

physics-engine10
rust10
integrate10
game-development10
physics10
game-engine10
physx10
game-dev10
3d-graphics9
webassembly8
multiplayer-game8
wasm-pack8
rust-wasm8
multiplayer8
webgpu7

Programming languages (10)

C#TypeScriptC++CSSRustCCMakeJavaScript

Github contributions (5)

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AmbientRun/Ambient

Jan 2023 - Mar 2023

The multiplayer game engine
Role in this project:
userBack-end Developer & Physics Engineer
Contributions:19 commits, 11 PRs, 20 pushes in 1 month
Contributions summary:Josh primarily contributed to the game engine's physics system, addressing several bugs related to velocity application and collision offsets. They introduced new features, such as the ability to use kinematic bodies and add forces at specific positions. Additionally, they refactored code, optimized existing systems, and made improvements to the level and game assets, as evidenced by commits that implemented a minigolf example and other changes to existing assets.
multiplayer-gamegamedevrustwebassemblywgpu
SK83RJOSH/cblend

Oct 2022 - Sep 2024

A modern C/C++ library for reading blend files.
Contributions:14 PRs, 86 pushes, 6 branches in 1 year 11 months
cppblenderc17cpp20fileformat
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