Summary
Joshua Kennedy is a software developer with 8 years of hands-on experience building real-time systems and tooling for 3D and audio applications, currently contributing at Robert McNeel and Associates and LBP Development on Rhino-related plugins. He has deep experience integrating physics and collision systems (Bullet) and extending inverse kinematics for animation workflows, alongside a background leading Unity3D audio game development and shipping mobile titles. A former Marine, he brings disciplined project execution and cross-disciplinary collaboration with designers, artists, and sound engineers. Based in Turku, Finland, he combines game-tech pragmatism with tooling-oriented engineering, often focusing on production-ready systems that bridge creative workflows and robust simulation.
9 years of coding experience
1 year of employment as a software developer
High School Diploma, General Studies, High School Diploma, General Studies at Wellsboro Area High School
Bachelor of Engineering - BE, Information Technology, Bachelor of Engineering - BE, Information Technology at Turku University of Applied Sciences
English