Joshua Parmenter

Digital Eng. Mgmt. Associate Director, Mobile Engineering

Tacoma, Washington, United States
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Summary

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Rockstar
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Top School
Joshua Parmenter is a seasoned engineering leader with 18 years of experience building native mobile applications and desktop multimedia software, now serving as Associate Director of Mobile Engineering at Launch by NTT DATA. He blends hands-on iOS, Android and macOS development with strategic team leadership, having led mobile engineering and Apple technology efforts at Vectorform and co-founded a mobile studio. An active contributor to the SuperCollider audio ecosystem, Joshua has improved core audio-server stability and added advanced unit generators for spatial and granular synthesis—an uncommon signal-processing depth for a mobile leader. Trained as a composer (DMA, University of Washington), he brings a rare combination of audio research, creative practice, and pragmatic engineering to product and platform problems. Based in Tacoma, Washington, he excels at bridging interactive media, real-time audio, and production-grade mobile systems.
code18 years of coding experience
job13 years of employment as a software developer
bookDMA, Music Composition, DMA, Music Composition at University of Washington
bookBA, Music, BA, Music at University of California, Berkeley
languagesSpanish
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Stackoverflow

Stats
23reputation
3kreached
3answers
1question
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Github Skills (23)

algorithm10
sounds10
c-language10
composition10
audio10
supercollider10
cplus10
cpp10
cprogramming-language10
music-composition10
scs8
synthesis8
sc8
programming-language8
swift6

Programming languages (6)

C++ShellSuperColliderCSCSSHTML

Github contributions (5)

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supercollider/sc3-plugins

Jan 2012 - Nov 2022

Community plugins for SuperCollider
Role in this project:
userBack-end Developer
Contributions:2 releases, 10 reviews, 26 commits in 10 years 11 months
Contributions summary:Joshua primarily contributed to the SuperCollider plugins repository by adding new Unit Generators (UGens) and making improvements to existing ones. Their work included adding ATK (Ambisonic Tool Kit) related UGens and implementing variants for testing grain amp and buffer looping. They also addressed issues related to Dtor functions in the grain UGens variants and incorporated Andrea Valle's PermUGens. The changes demonstrate an understanding of audio processing and SuperCollider's plugin architecture.
supercolliderugensaudioaudio-enginesound-effects
supercollider/supercollider

Oct 2010 - Nov 2022

An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
Role in this project:
userBack-end Developer
Contributions:8 releases, 177 reviews, 127 commits in 12 years 2 months
Contributions summary:Joshua primarily focused on modifying and improving the SuperCollider audio server's core functionality. They implemented a special case within the `Polar Complex::ToPolarApx()` function to prevent crashes. Additionally, the user made substantial changes to the `FilterUGens.cpp` file, including updates to existing filter units and the addition of new functionality. Their work demonstrates a focus on enhancing the stability and performance of the SuperCollider audio engine.
audioideprogramming-languagesound-synthesissupercollider
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