Joshua Steinhauer-li

Software Engineer III at Spellcast Studios

Seattle, Washington, United States
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Summary

👤
Senior
🎓
Top School
Joshua Steinhauer-li is a Software Engineer III based in Seattle with nine years of experience building tools that accelerate workflows and boost productivity, particularly in game programming and interactive software. He combines hands-on development—from scientific Python tooling to game systems—with a user-centered approach, prioritizing communication with end-users to shape more effective solutions. At Valkyrie Entertainment he has progressed from contract work to senior engineering roles while also leading projects at Spellcast Studios, demonstrating both technical depth and project leadership. His background includes developing internal scientific models at TAE Technologies, reflecting an ability to translate complex domain knowledge into practical developer tools. Known for shipping pragmatic, user-driven features, he blends indie studio agility with enterprise discipline to deliver impactful software.
code9 years of coding experience
job4 years of employment as a software developer
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Fort Hays State University
bookEdmonds Community College
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Github Skills (86)

libuv10
cpp10
game-development10
prefab10
udp10
mmo10
imgui10
api10
unity3d10
image-effects10
graphical-user-interface10
networking10
reloading10
tcp10
mirror10

Programming languages (10)

C#TypeScriptJavaC++CJavaScriptShaderLabGo

Github contributions (5)

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joshcamas/mlf-unity

Feb 2019 - Feb 2019

Contributions:5 commits, 4 pushes, 1 branch in 1 day
A much faster implementation of combining skinned meshes without messing with skinned mesh prefabs
Contributions:11 commits, 9 pushes, 1 branch in 1 year 9 months
prefabmeshescombining-skinned-meshesskinned-mesh-prefabsunity
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