Julien Sosthène is a founder and lead engineer with 11 years of experience building games and online game server architectures while also shipping frontend and backend web projects. Based in Nantes, he co-founded WTVR games and now leads Revanche Studio, delivering consumer titles, advergames and serious games and taking projects from prototype to production. He pairs hands-on C++ game programming and ZeroMQ-based server development with product-facing skills in Ionic/Angular and web stacks, and has taught game development and mentored aspiring engineers across multiple institutions. Julien’s background as both a studio lead and an educator gives him a pragmatic blend of technical leadership, project management and pedagogy that helps teams iterate quickly and learn from each release. He is available for freelance engagement and brings a particular strength in architecting multiplayer systems and turning design constraints into polished player experiences.
11 years of coding experience
12 years of employment as a software developer
Classes préparatoires aux grandes écoles, ENGINEERING, Classes préparatoires aux grandes écoles, ENGINEERING at Lycée Janson de Sailly
A modular and mobile-first 3d library in Rust, destined for the web through WebAssembly and WebGL
Contributions:32 commits, 2 PRs, 184 pushes in 4 years 1 month
3dmobile-firstrustwebassemblywebgl
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