Jun Guo is a server engineer with eight years of experience building backend systems and multimedia applications, currently at ByteDance and pursuing an MS in Computer Science at USC. His background spans large tech companies including Tencent and Microsoft, and research experience optimizing graph algorithms and frequent itemset mining at a high-performance computing center. He has hands-on experience developing a 3D reconstruction AR game and is deepening expertise in C++ server development and multimedia systems. Comfortable working at the intersection of research and production, he brings both algorithmic rigor and practical scalability to real-time, interactive systems.
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