Summary
Jurgen Kluft is a senior technical director and seasoned game engine veteran with more than 20 years of software engineering experience and deep expertise in C++, C#, and Go. He leads large cross-platform porting and co-development efforts at Virtuos, managing teams of 10–35 engineers while driving CI, performance optimization, and data-driven engine design for consoles from Nintendo handhelds to PlayStation and Xbox generations. Formerly a senior developer on Killzone, he combines low-level expertise—memory allocators, custom RTTI/serialization, multi-threading—with tooling and pipeline work for artists (3ds Max/Maya plugins) and build systems. A certified Scrum Master who writes hiring tests and shapes engineering culture, Jurgen blends hands-on optimization skills with long-term departmental leadership. Notably, his background includes building radiosity and software rasterization experiments and shipping production-quality engines across numerous hardware generations.
11 years of coding experience
12 years of employment as a software developer
Scrum Master Scrum, Scrum Master Scrum at Scrum Alliance
Bachelor Bachelor Degree; Electronics Measurement and Control Systems Information Technology, Bachelor Bachelor Degree; Electronics Measurement and Control Systems Information Technology at Electronics, Measurement and Control Systems
English, German, Dutch, Chinese