Justine Stewart is a Senior Product Manager based in New York with 11 years of experience building and shipping games across mobile, console, and PC, plus a foundation in UX and software engineering. She has led product for critically acclaimed titles like Skullgirls and now heads product on the mobile game The Tower, combining player-focused roadmap decisions with hands-on wireframing and user testing. Her technical background—earlier work on in-flight entertainment systems and quest implementation in Unity—lets her bridge engineering, design, and QA with fluency. She’s shipped consumer-facing features at GrandPad (notably Bingo and Bridge) and brings a narrative-first sensibility from her days as a narrative designer. Known for translating player pain points into measurable roadmap wins, she also serves as CTO at Daash, signaling an entrepreneurial streak alongside product leadership.
11 years of coding experience
10 years of employment as a software developer
Bachelor's degree Animation Interactive Technology Video Graphics and Special Effects, Bachelor's degree Animation Interactive Technology Video Graphics and Special Effects at Chapman University
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