Kearwood Gilbert

Principal Software Engineer - Rendering at Roblox

Vancouver, British Columbia, Canada
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Summary

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Rockstar
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Top School
Kearwood Gilbert is a Principal Software Engineer specializing in real-time rendering and immersive platforms, currently leading rendering at Roblox with 13+ years building graphics pipelines for games, browsers, and VR/AR. He has driven WebXR and low-latency VR work at Mozilla, shipped AAA rendering features for Relic and Capcom, and architected cross-platform engines and tooling from mobile to console. Deeply versed in Vulkan/OpenGL/DirectX, shader and GPU profiling, and 3D audio spatialization, he pairs low-level performance optimization with system-wide ownership of engine subsystems. He’s also tackled niche problems like OpenType/CJK rasterization and BIDI document layout, and has experience shipping megatexture streaming, HRTF audio, and accessibility work for immersive experiences. Based in Vancouver, he brings a mix of standards engagement, cross-platform pragmatism, and rare expertise bridging browser XR and game-engine rendering.
code13 years of coding experience
job28 years of employment as a software developer
bookCSOM, Information Technology, CSOM, Information Technology at Thompson Rivers University
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Github Skills (67)

threejs10
svg10
3d10
javascript10
mozilla-firefox10
microsoft-edge10
api-specification10
firefox10
oculus10
webgl10
virtual-reality10
git-mirror10
mercurial10
augmented-reality10
canvas10

Programming languages (9)

TypeScriptC#JavaBikeshedC++ShellCSSJavaScript

Github contributions (5)

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KrakenEngine/mimir

Aug 2023 - Jun 2026

IO Abstraction, Compression, and Data Transfer Library
Contributions:2 PRs, 7 pushes, 5 branches in 2 years 10 months
Contributions:42 commits, 31 pushes, 2 branches in 1 month
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