Kenichi Takahashi

Software Engineer at International Professional University of Technology 国際工科専門職大学

Chiba Prefecture, Japan
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Summary

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Senior
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Kenichi Takahashi is a software engineer with 12 years of experience specializing in C, C++, Java, Objective‑C, Ruby, OpenGL and computer graphics, blending low‑level systems work with mobile and AR application development. He has driven graphics and computer vision R&D and led 3D graphics efforts for high‑visibility projects like SekaiCamera, and has improved large consumer apps through SDK and memory‑management optimizations at Rakuten. Kenichi has built production 3D rendering and GIS systems for broadcast and mobile platforms, authored collision and particle modules reused in commercial libraries, and developed educational mobile apps. Currently at Kabuku and serving in academic roles in Tokyo, he bridges industry practice and teaching, mentoring the next generation while continuing hands‑on engineering. Notably, his career spans both legacy high‑performance platforms (SGI ONYX2) and modern mobile ecosystems, reflecting deep graphics expertise across decades of platform evolution.
code12 years of coding experience
job27 years of employment as a software developer
bookBS, Electrical Engineering, BS, Electrical Engineering at 東京理科大学 / Tokyo University of Science
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Stackoverflow

Stats
106reputation
10kreached
2answers
0questions
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Github Skills (14)

arcore10
software-design9
android-studio9
iphone7
egl6
xserver6
webgl6
android6
opengl6
arkit6
image6
ios4
typescript1
command-line-interface1

Programming languages (5)

C#C++GoHTMLRuby

Github contributions (5)

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kabuku/WebGL_samples

Jun 2021 - Jan 2022

ゲームグラフィックス特論のOpenGLサンプルのWebGL移植
Contributions:12 reviews, 28 commits, 10 PRs in 6 months
openglwebgl
ktaka/ARKitten

Dec 2017 - May 2020

Contributions:45 commits, 8 PRs, 31 pushes in 2 years 5 months
iphonesoftware-designandroidunityios
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