Keven Villeneuve

Senior Software Engineer at NVIDIA

Montreal, Quebec, Canada
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Summary

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Senior
🎓
Top School
Keven Villeneuve is a Senior Software Engineer at NVIDIA with 13 years of experience focused on computer graphics, real-time rendering, and low-level systems work. He has a track record of shipping production-grade features and research-driven prototypes—from real-time area lights and SVGF denoising to GGX prefiltering and a GPU HLSL implementation of Direct Delta Mush that contributed to SIGGRAPH research. Comfortable across C++, HLSL, OpenGL and systems-level debugging, he has solved tricky multi-threading and allocator-related crashes in complex pipelines. His background spans industry (Autodesk, Maxon, SEED) and academia (McGill), where he developed Monte Carlo sampling methods and hybrid renderers for teaching. Based in Montreal, he blends practical engineering with a researcher’s attention to detail and a fascination for “how everything fits together” in graphics stacks. For deeper technical notes and demos, he maintains a public engineering site at kevenv.github.io.
code13 years of coding experience
job7 years of employment as a software developer
bookBachelor of Engineering (B.Eng.), Computer Engineering, Bachelor of Engineering (B.Eng.), Computer Engineering at Université de Sherbrooke / Sherbrooke University
bookMaster of Engineering (M.Eng.), Computer Graphics, Master of Engineering (M.Eng.), Computer Graphics at McGill University
languagesEnglish, French
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Github Skills (45)

3d-graphics10
openscad10
windows10
linux10
3d-printing10
3d-models10
3d10
cad10
macos10
opengl10
cpp8
reverse-engineering8
hacking8
qpython8
rendering8

Programming languages (4)

TypeScriptJavaC++Python

Github contributions (5)

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kevenv/3d-cloth-sim

Mar 2017 - May 2017

Contributions:93 commits, 2 pushes in 1 month
kevenv/nori

May 2017 - Nov 2017

Contributions:135 commits, 71 pushes, 5 comments in 6 months
rayray-tracertracer
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