Summary
Kevin Gliewe is a seasoned software engineer from Herne with 12 years of experience building automation, robotics and graphics systems across industry and games. He currently architects high-level process automation, robot motion planning, dense bin packing and CUDA-accelerated vision/pointcloud pipelines at Swisslog, after developing GPGPU graphics and a GPU physics engine for console titles at Piranha Bytes. His background spans hands-on CNC and robot commissioning to scientific image processing and AR/VR demonstrators from Fraunhofer, giving him a rare blend of low-level machine tooling and high-performance software design. Comfortable across C++, CUDA, embedded controllers and web/mobile stacks, he repeatedly turns prototype research into production-ready automation solutions. An early tinkerer on Commodore 64 and ZX Spectrum, he combines long-term curiosity about physical systems with pragmatic engineering for industrial-scale robotics.
12 years of coding experience