Kevin Rio is an applied vision scientist and research scientist focusing on perception for AR/VR with a decade of experience translating human-vision psychophysics into product requirements. He has led experiments and cross-functional research that shaped displays, optics, rendering, and tracking for products including Meta Quest 2, Quest Pro, Project Nazare, and HoloLens 2. Skilled at quantifying detectability and user impact of artifacts like geometric distortion, IPD/IAD misalignment, and vertical disparity, he uses experimental rigor to set engineering tolerances and evaluate mitigations. His background spans academia and industry—from large ambulatory VR studies at Brown VENLab to perceptual work at Microsoft and Meta—bridging agent-based modeling, motion-capture integration, and practical hardware prototyping. Based in Redmond, he combines a PhD in Cognitive Science with dual BS degrees in Physics and Psychology to bring multidisciplinary insight into real-world mixed-reality system design.
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