OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.
Role in this project:
Back-end Developer & Test Automation Engineer Contributions:6 reviews, 17 commits, 21 PRs in 1 year 8 months
Contributions summary:Kevin primarily contributed to the backend logic and testing of the OpenSpiel framework. They fixed bugs in existing game implementations, such as Tic-Tac-Toe and Oshi-Zumo, and updated test files to reflect those changes. The user also added functionalities like `tabular_average_policy()` to CFRPlusSolver and added testing for repeated games' utility sum, demonstrating a focus on algorithm improvements and code quality through testing. Furthermore, they modified the Universal Poker game to ensure correctness and added unit tests.
reinforcement-learninggamesmultiagentcpppython
Contributions:31 pushes, 2 branches in 4 years