Koenย Bollen

Owner at Second Stage Studio

Utrecht, Utrecht, Netherlands
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Summary

๐Ÿคฉ
Rockstar
๐ŸŽ“
Top School
Koen Bollen is a seasoned software engineer and founder with 16 years of experience building scalable backend systems, games, and developer-facing products. He co-founded game studio Ludomotion, taught game programming at the Amsterdam University of Applied Sciences, and most recently helped Blendle build a newsletter mailer capable of generating and sending 500k unique emails in under 20 minutes on GKE. Comfortable across Go, Ruby, Python, JavaScript and C#, he moves between fast prototyping and production-grade infrastructure with equal ease. Based in Utrecht, he now runs Second Stage Studio after a multi-year developer role at Poki, blending entrepreneurial drive with hands-on engineering. Known for picking up new languages quickly, he combines deep systems thinking with a background in game technology that informs creative, performance-conscious solutions.
code16 years of coding experience
job13 years of employment as a software developer
bookBachelor of Science Game Technology, Bachelor of Science Game Technology at Amsterdam University of Applied Sciences
bookMediacollege Amsterdam
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Github Skills (137)

reverse-proxy10
marathon10
docker-logs10
proxy10
zookeeper10
structured-logging10
lua10
consul10
json-logs10
cloud-native10
entity-component10
mesos10
letsencrypt10
clojure10
api10

Programming languages (11)

TypeScriptC#C++CSSShellJavaScriptGoLua

Github contributions (5)

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koenbollen/jl

Oct 2017 - Jan 2023

jl โ€” JSON Logs, a development tool for working with structured JSON logging.
Contributions:8 releases, 3 reviews, 53 commits in 5 years 4 months
json-logsloggingclilogsjson
blendle/homebrew-blendle

Apr 2017 - Apr 2018

Homebrew tap for tools not (yet) submitted to Homebrew Core.
Contributions:14 commits, 13 PRs, 11 pushes in 11 months
homebrewlinuxbrew
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