Koen Bollen is a seasoned software engineer and founder with 16 years of experience building scalable backend systems, games, and developer-facing products. He co-founded game studio Ludomotion, taught game programming at the Amsterdam University of Applied Sciences, and most recently helped Blendle build a newsletter mailer capable of generating and sending 500k unique emails in under 20 minutes on GKE. Comfortable across Go, Ruby, Python, JavaScript and C#, he moves between fast prototyping and production-grade infrastructure with equal ease. Based in Utrecht, he now runs Second Stage Studio after a multi-year developer role at Poki, blending entrepreneurial drive with hands-on engineering. Known for picking up new languages quickly, he combines deep systems thinking with a background in game technology that informs creative, performance-conscious solutions.
16 years of coding experience
13 years of employment as a software developer
Bachelor of Science Game Technology, Bachelor of Science Game Technology at Amsterdam University of Applied Sciences
Homebrew tap for tools not (yet) submitted to Homebrew Core.
Contributions:14 commits, 13 PRs, 11 pushes in 11 months
homebrewlinuxbrew
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