Summary
Lance Zimmerman is a seasoned video game creator and IT technician with 13 years of hands-on experience building games in C++ and C# (MonoGame) and supporting Windows and server platforms dating back to NT 3.1. He combines deep practical knowledge of Visual Studio (used since v6) and a custom game library he started in 2016—iterating it through multiple Game Jams where he ships, QA tests, and debugs as a one-man team. Lance’s background spans device-level QA for Microsoft Xbox and phone hardware, enterprise onsite software deployment for Ericsson/DXC, and geomatics image quality control, showing a knack for meticulous testing and operational reliability. Comfortable across legacy and modern environments, he’s supported Windows from 3.1 to 10 22H2, Windows Server NT-era cores, and SUSE Linux. Beyond engineering, he’s a published XNA tutor and writes sci-fi, bringing a creative storytelling edge to game design and tooling. Based in Kenmore, WA, Lance blends decades of vintage-computer roots with current indie game development practice.
13 years of coding experience
1 year of employment as a software developer
NA, Art, Animation, and Design, GED, High School does not have a major., NA, Art, Animation, and Design, GED, High School does not have a major. at Hazen High school
English