Lars Doucet

President Of Data & Research

Bryan, Texas, United States
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Summary

🤩
Rockstar
🎓
Top School
Lars Doucet is a technology leader with 15 years of experience combining product strategy, research, and hands-on engineering; he currently serves as President of Data & Research at the Center for Land Economics. With a background in computer graphics (MS) and architecture (BArch) from Texas A&M, he blends visual computing rigor with systems thinking to solve complex data and UX problems. As a co-founder and former CPO, he has led product teams from prototype to delivery while remaining an active open-source contributor to the Haxe/OpenFL ecosystem, improving text rendering, UI components, and cross-platform tooling. His contributions to prominent projects like HaxeFlixel and OpenFL reveal a knack for both front-end polish and backend reliability—fixing platform compilation issues and refining rendering metrics. Based in Bryan, Texas, he brings entrepreneurial grit and multidisciplinary perspective to research-driven product leadership. A less obvious strength is his ability to translate low-level graphics and engine fixes into measurable product improvements that enhance developer and user experience.
code15 years of coding experience
job14 years of employment as a software developer
bookMaster of Science - MS Computer Graphics, Master of Science - MS Computer Graphics at Texas A&M University
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Github Skills (25)

haxeflixel10
game-engine10
game-dev10
lime10
haxe10
cross-platform10
ui-design10
uid10
front-end-development10
text-rendering10
flixel10
openfl10
game-development10
addon10
platform-independent10

Programming languages (16)

C#C++CSSPugCRustHaxeMakefile

Github contributions (5)

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HaxeFlixel/flixel

Jul 2013 - Nov 2018

Free, cross-platform 2D game engine powered by Haxe and OpenFL
Role in this project:
userFull-stack Developer
Contributions:416 commits, 53 PRs, 13 pushes in 5 years 4 months
Contributions summary:Lars primarily contributed to the HaxeFlixel game engine, focusing on enhancing core engine functionality and improving the user interface. Their work included fixing import statements within critical files, adding new features to the debugger, and modifying the text rendering and button UI components, which all point to contributions in both the code and the user-facing aspects of the engine. They also updated some animation properties and fixed a bug with the state switch on flixel-ui.
2d-gamehaxeopenfl2d-game-engineflixel
HaxeFlixel/flixel-addons

Jan 2014 - Apr 2016

Additional classes for HaxeFlixel
Role in this project:
userFront-end Developer
Contributions:94 commits, 23 PRs, 4 pushes in 2 years 3 months
Contributions summary:Lars primarily contributed to the development and maintenance of the HaxeFlixel addons library, specifically by implementing and refining visual elements and functionalities. They worked on adding a lightning bolt shape, cross shape, various transition types, and other UI elements such as a pie dial, and fixing visual elements within them. Furthermore, they appear to have made improvements to existing components and fixed bugs within the user interface.
haxeflixelspinenapehaxelibaddons
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