Summary
Leon Kang is an MS Computer Science student at UC Santa Barbara (expected Summer 2026) with nine years of engineering experience focused on graphics and high-performance computing. He has interned at Tencent, Taichi Graphics, and Meituan, contributing to real-time lighting in Unreal Engine 5, volumetric path tracing and stochastic progressive photon mapping, and CUDA-accelerated BVH construction for LIDAR occlusion. Leon combines research and industry practice—implementing GPU-friendly parallel algorithms (including a GLSL prefix-sum inspired by NVIDIA work) and integrating mesh-light importance sampling into production rendering pipelines. He is especially interested in GPU programming for games and has a track record of turning advanced rendering concepts into practical, performant systems. Based in Santa Barbara and trained at Tsinghua, he brings both rigorous academic foundations and hands-on experience shipping graphics features. An understated strength is his ability to bridge low-level CUDA/GLSL optimization with higher-level renderer integration.
9 years of coding experience
Master's degree Computer Science, Master's degree Computer Science at UC Santa Barbara
Bachelor of Engineering - BE Computer Science, Bachelor of Engineering - BE Computer Science at Tsinghua University
Spanish, Chinese, English, Japanese