Leonardo Tagliaro is a UI Programmer with 11 years of experience building high-performance, low-latency systems for games, embedded devices and remote graphics applications. He combines deep C++ and real-time optimization skills with Unity/C# experience across consoles and mobile, having shipped work for Emmy-winning remote access software and multiple game platforms. Currently at Epic Games, Leo has a track record of improving build systems, profiling toolchains and runtime performance on constrained targets. Based in Porto Alegre, Brazil, he started in academic computer graphics and teleoperation—giving him a practical knack for 3D interfaces and graphics-driven engineering that informs his production work.
11 years of coding experience
9 years of employment as a software developer
Bacharelado Ciência da Computação, Bacharelado Ciência da Computação at Federal University of Rio Grande do Sul
Ensino Fundamental, Ensino Fundamental at Escola Estadual Apeles Porto Alegre
Ensino Fundamental e Ensino Médio, Ensino Fundamental e Ensino Médio at Colégio La Salle Santo Antônio
Contributions:25 commits, 23 pushes, 1 branch in 3 months
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