Lior Horin

Sr Omniverse And Robotics Developer Relations Manager

Tel-Aviv District, Israel
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Summary

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Senior
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Top School
Lior Horin is a senior developer-relations leader and 3D pipeline expert with 15+ years building production-scale animation and VFX pipelines across Maya, Blender and Cinema4D for global hybrid teams. Currently at NVIDIA driving Omniverse and robotics developer adoption, he combines hands-on pipeline architecture with people-first leadership—teaching at Bezalel Academy while mentoring technical directors and TDs. His background includes founding a widely used "Pipeline for Maya" tool and leading studio-wide pipeline development and tech strategy at Snowball and Datagen, enabling teams of hundreds to ship features, series and games. Known for pragmatic creative coding and keeping pace with industry trends, he blends studio-grade engineering with cinematic artistry. Off-hours he’s also a commercial instrument-rated pilot, reflecting a disciplined, systems-minded approach that informs both tooling and team development.
code10 years of coding experience
job6 years of employment as a software developer
bookBachelor of Arts (BA), Animation, Bachelor of Arts (BA), Animation at Bezalel Academy of Art and Design
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Stackoverflow

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Github Skills (29)

robotics10
ai9
maya9
scene6
autodesk6
python5
simulation4
frontend4
qml3
animation3
open-source3
orientdb3
entities2
image-processing2
qt2

Programming languages (5)

C++Wolfram LanguageCJupyter NotebookPython

Github contributions (5)

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liorbenhorin/pipeline

Apr 2016 - Nov 2016

Contributions:2 releases, 456 commits, 40 PRs in 7 months
projects-managermaya
liorbenhorin/NavigationApp

Sep 2019 - Aug 2023

Contributions:115 pushes, 4 branches in 3 years 10 months
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