Summary
Lior Horin is a senior developer-relations leader and 3D pipeline expert with 15+ years building production-scale animation and VFX pipelines across Maya, Blender and Cinema4D for global hybrid teams. Currently at NVIDIA driving Omniverse and robotics developer adoption, he combines hands-on pipeline architecture with people-first leadership—teaching at Bezalel Academy while mentoring technical directors and TDs. His background includes founding a widely used "Pipeline for Maya" tool and leading studio-wide pipeline development and tech strategy at Snowball and Datagen, enabling teams of hundreds to ship features, series and games. Known for pragmatic creative coding and keeping pace with industry trends, he blends studio-grade engineering with cinematic artistry. Off-hours he’s also a commercial instrument-rated pilot, reflecting a disciplined, systems-minded approach that informs both tooling and team development.
10 years of coding experience
6 years of employment as a software developer
Bachelor of Arts (BA), Animation, Bachelor of Arts (BA), Animation at Bezalel Academy of Art and Design