Long Ngo is a seasoned mobile and graphics engineer with 11 years of experience, currently working on Apple Vision Pro in San Jose. He has shipped 15+ mobile titles across Android and iOS and brings deep expertise in C#, C/C++, Java, ActionScript and shader/OpenGL development for real-time 2D/3D graphics, physics and animation. He excels at architecture and optimization for games, VR/AR and RIAs, with hands-on experience in Unity, Daydream, Flash and LibGDX alongside backend skills in Firebase and SQL. A strong UX sensibility and Photoshop/Flash IDE fluency help him bridge art and engineering to deliver polished interactive experiences. His interests in AI, robotics, computer vision and automation suggest a continual push to fuse machine intelligence with immersive interfaces.
Contributions:86 commits, 158 pushes, 2 comments in 1 year 8 months
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