Summary
Lorenzo Torelli is a systems and tools programmer with 8 years of experience building game-engine tooling, automation, and platform pipelines for live-service titles. Currently a Systems Automation Programmer on Dead by Daylight, he bridges gameplay, animation, tech art and QA to design configurable asset validation, performance tests, and cross-platform deployment workflows. Previously at Unity he improved licensing and package manager integrations, and at ScalePad he led CI/CD and microservice modularization efforts. Lorenzo combines C++ and Blueprint gameplay work with DevOps and backend automation, enabling non-technical users to self-serve complex validation tasks. He’s pragmatic about performance—having designed tests for consoles including Switch and PS5—and has a track record of reducing developer friction through thoughtful tooling. Based in Montreal, he blends live-service multiplayer systems know-how with a penchant for making complex engine systems accessible.
8 years of coding experience
5 years of employment as a software developer
English, French