Lucas Schuermann

Founder at Variational

George Town, Cayman Islands
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Summary

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Senior
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Top School
Lucas Schuermann is a founder and seasoned software leader with 11 years of experience building research-driven products and teams across startups, academia, and industry. He founded Variational and previously led engineering at Genesis after entrepreneurial stints including Qu Capital, combining hands-on engineering with strategic product direction. His background spans research and teaching roles at Columbia and early-stage engineering at Google and X, reflecting a blend of deep technical rigor and applied innovation. Trained in computer science and applied mathematics at Columbia with further study at Stanford, he brings quantitative problem-solving to system design and product strategy. Based in George Town, Cayman Islands, he favors directing inquiries to his personal site (lvs.io), suggesting a deliberate, privacy-minded approach to professional engagement. Notably, his career weaves together academic research, quant finance exposure, and moonshot engineering, enabling him to translate speculative ideas into executable ventures.
code11 years of coding experience
job7 years of employment as a software developer
bookMathematics, Mathematics at University of Oklahoma
bookBS Computer Science Applied Mathematics, BS Computer Science Applied Mathematics at Columbia University
bookComputer Science, Computer Science at Stanford University
languagesChinese, Japanese
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Github Skills (18)

smoothed-particle-hydrodynamics9
cpp9
fluid-simulation8
programming-language8
simulation8
system-programming8
webgl7
rust7
python6
youtube5
asdf4
physics-engine4
javascript3
typescript3
zsh2

Programming languages (10)

TypeScriptC++ShellCRustOCamlJavaScriptHTML

Github contributions (5)

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lucas-schuermann/pcisph

Jan 2016 - Dec 2022

Predictive-Corrective Smoothed Particle Hydrodynamics (SPH) implementation in 2D for CS4167 final project
Contributions:28 commits, 30 pushes, 1 branch in 7 years
smoothed-particle-hydrodynamics
lucas-schuermann/mueller-sph

May 2016 - Dec 2022

A concise 2D implementation of Müller's interactive smoothed particle hydrodynamics (SPH) paper in C++
Contributions:29 commits, 20 pushes, 1 branch in 6 years 8 months
cppsmoothed-particle-hydrodynamics
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