Luis Sempé is a seasoned game technology leader with 20+ years building engines, gameplay systems, and developer tools for AAA titles and platforms. Currently a Lead Game Systems Engineer at Spliced Inc., he previously drove editor, engine, and platform efforts at AWS and produced game development initiatives at Amazon Games. His background spans hands-on systems engineering on Deus Ex and other franchises through architecting visual scripting, ECS components, and GameLift integrations for O3DE and Lumberyard. Luis blends product thinking and engineering execution—he has taken on product management for middleware like Umbra and authored training materials, talks, and tutorials to grow developer adoption. Based in Corona, CA, he also publishes O3DE guidance (o3deguide.com), reflecting a commitment to open-source tooling and practical developer enablement. Notably, he pairs deep engine internals experience with proven leadership of cross-disciplinary teams shipping both game features and platform integrations.
6 years of coding experience
21 years of employment as a software developer
BS, Systems engineering and Computer Science, BS, Systems engineering and Computer Science at Universidad de San Carlos de Guatemala
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Contributions:83 pushes, 30 branches, 2 comments in 3 years 2 months
Contributions:40 reviews, 106 commits, 1 PR in 1 year 8 months
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