Summary
Luke Day is an engineer with 8 years of gameplay and systems programming experience, currently building games at Hutch Games after roles at Ubisoft London and several indie studios. He has shipped mobile and PC titles across the full lifecycle—contributing modular ad, telemetry and subscription systems on a franchise with over a billion downloads, and leading core gameplay, AI and networking on indie Steam releases. Comfortable in Unity/C# and multiplayer environments, he blends a strong mathematical foundation with practical engineering: for example using NEAT neuroevolution to create enemy agents and designing robust modular inventory and combat systems. A collaborative communicator and former co-founder, he thrives on pivoting product strategies to improve retention and player experience, and is focused on furthering his craft in mobile and PC gaming.
8 years of coding experience