Luke Mirman is a Lead Unity Programmer and game-focused software engineer with 8 years of experience building playable systems, editor tooling, and polished UIs in C# and Unity. Based in Lakeland, FL, he’s led the implementation of ENA: Dream BBQ—translating abstract, surreal design goals into robust engine components and maintaining extensive API documentation to keep teams aligned. He also develops Hyperstar, a 2D action-adventure with distinct ship identities, bringing gameplay-first thinking to both runtime systems and artist workflows. A Florida Polytechnic Computer Science graduate (Cum Laude), Luke balances hands-on coding with code review and tooling to streamline creative pipelines, and shares his experimental games and prototypes on itch.io.
8 years of coding experience
Undergraduate, Computer Science, Cum Laude, Undergraduate, Computer Science, Cum Laude at Florida Polytechnic University
An expansion for Guavaman's Rewired Unity Asset that provides a simple to use API for showing input icons to the player at runtime based on their input method and bindings.
Contributions:14 releases, 81 pushes, 6 branches in 3 years
input-methodglyphiconsglyphsiconsrewired
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