Martin Pražák

Software Engineer at Meta

London, England, United Kingdom
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Summary

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Senior
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Top School
Martin Pražák is a Software Engineer and R&D specialist in graphics based in London, combining 14 years of industry experience with a PhD in computer animation focused on data-driven character animation for crowd simulation. He brings deep C++ design and development expertise to animation artist tools, creature tech (rigging, deformation, hair/fur) and motion-capture pipelines, and has applied those skills across VFX studios and large-scale engineering teams including Walt Disney Animation and Meta. Known for bridging academic research and production, he excels at turning behavioural simulation research into practical tooling that scales for animation and crowds. A detail-oriented engineer, he pairs a research mindset with production discipline, making him effective at both prototyping novel animation systems and shipping robust, artist-friendly solutions.
code14 years of coding experience
job1 year of employment as a software developer
bookBc. (equivalent to BSc. in Computer Science), Computer Science, Bc. (equivalent to BSc. in Computer Science), Computer Science at Brno University of Technology, Faculty of Information Technology
bookPhD, Computer Animation, PhD, Computer Animation at Trinity College, Dublin
bookExchange study under Socrates / Erasmus Programme, Department of Computer Science, Exchange study under Socrates / Erasmus Programme, Department of Computer Science at University of Bristol
languagesCzech, English
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Stackoverflow

Stats
1,525reputation
77kreached
39answers
3questions
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Github Skills (66)

cgal10
slideshow10
computer-graphics10
qt10
animation10
glsl10
html10
opengl10
sandbox10
graph10
alembic10
lytro10
blender10
deepface10
algorithms10

Programming languages (3)

C++JavaScriptPython

Github contributions (5)

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martin-pr/voxelizer

Oct 2014 - Jun 2015

Contributions:29 commits, 7 pushes in 8 months
martin-pr/embree_viewer

Feb 2018 - Mar 2018

Embree viewer is a simple implementation of a progressive renderer, based on Intel's Embree raytracing kernels. Its UI is written in SDL2, and it supports Alembic, OBJ file formats, with a JSON file to describe a scene.
Contributions:91 commits, 40 PRs, 34 pushes in 19 days
alembicembreeraytracingsdlsdl2
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