Unity ShaderGraph project
Role in this project:
Software Engineer (Shader Graph/Graphics Focus) Contributions:144 commits, 51 PRs, 41 pushes in 3 months
Contributions summary:Martin primarily contributed to the Unity ShaderGraph project, focusing on improving the user experience and fixing bugs. They added functionality to create nodes using the spacebar and fixed issues related to subgraphs and the preview system. They also implemented fixes related to handling of special floating-point values within the shader graph, improved the node settings and property sheets, and cleaned up the code.
shadergraphshadersgraphsunityrendering
Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
Full-stack Developer Contributions:252 reviews, 551 commits, 129 PRs in 4 years 4 months
Contributions summary:Martin contributed to the Unity Graphics repository by implementing features and fixing issues related to the Shader Graph. They created functionality to create nodes directly via spacebar, and fixed issues related to node functionality in the MaterialGraphProject. They also implemented a check to see if the texture had changed and if it did to update it.
graphic