Summary
Masataka Sumi is a software engineer in Tokyo with 14 years specializing in real-time 3D CG, particularly character-focused workflows for games, VR, and virtual talent. At VirtualCast since 2018 he has driven VR application and format development, including co-designing VRM and VCI file standards and operating real-time mocap at events from live houses to arenas. He combines hands-on Unity/C# and modern C++ development with shader work, Python tooling, and full-stack contributions to prominent open-source projects like UniVRM. His skill set uniquely spans modeling and content tools (Blender, Substance Painter), professional stage video systems (SDI, switchers), and mocap systems (OptiTrack, Xsens), allowing him to bridge pipeline, runtime, and live-production constraints. A Tsukuba-educated engineer, he’s known for practical fixes—such as blendshape and material bug resolutions—and UI improvements that smooth artist and developer workflows.
14 years of coding experience
Master of Engineering - MEng, Computer Science, Master of Engineering - MEng, Computer Science at 筑波大学