Summary
Matthew Murray is a Principal Software Engineer with 11 years of multidisciplinary experience building robotics, computer vision, and ML-powered systems across startups and R&D teams. He has moved from creative prototyping and interactive media into production robotics—helping develop socially intelligent healthcare robots, browser-based PCB education tools, and currently lead software for man-portable autonomous interceptor systems. Comfortable across C++, Python, ROS, OpenCV and full-stack TypeScript stacks, he blends low-level real-time engineering with product-focused web and hardware work. Matthew often bridges roles between director-level strategy and hands-on implementation, having led R&D and technology teams while still shipping code and embedded systems. Based in Queen Creek, AZ, he pairs a creative background in animation and interactive experiences with pragmatic, security-aware engineering for deployed robotic platforms. An underrated strength is his knack for turning research prototypes into manufacturable, mission-ready products that span software, electronics, and user-facing interfaces.
11 years of coding experience
11 years of employment as a software developer
BA Animation, BA Animation at Collins College
6 Week Course Advanced Character Rigging and Deformation, 6 Week Course Advanced Character Rigging and Deformation at Rigging Dojo
Korean, English