Michael Fessenden

Software Engineer at Nike

Portsmouth, New Hampshire, United States
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Summary

👤
Senior
Michael Fessenden is a senior software engineer with 12 years of experience building artist-focused tooling and pipelines for visual effects and real-time projects. He blends strong software skills in Python, C++, Swift and JavaScript with UX-driven UI work using PySide/Qt, SwiftUI and React to deliver practical, polished tools for artists. His career spans studios and enterprise clients—designing asset management APIs, custom file formats to translate light rigs across Maya, Houdini and Nuke, and pipeline work for brands like Nike and Apple. Deep domain knowledge in fur, lighting and rendering (RenderMan, Maya, Houdini, Nuke, Substance) lets him translate creative needs into robust technical solutions. Colleagues rely on him for detail-oriented, production-ready systems that reduce artist friction while handling complex data flows. Based in Portsmouth, NH, he quietly bridges the gap between painterly visual effects craft and disciplined software engineering.
code12 years of coding experience
job10 years of employment as a software developer
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Stackoverflow

Stats
608reputation
22kreached
27answers
2questions
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Github Skills (28)

tiled10
objective-c10
ios10
nuke10
scene-graph10
pyside10
ui-framework10
spritekit10
swift-package10
maya10
swift10
game-development10
cocoapods10
swift-framework10
arkit9

Programming languages (3)

JavaScriptSwiftPython

Github contributions (5)

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mfessenden/SceneGraph

Jun 2014 - Jan 2017

PySide scene graph UI framework.
Contributions:186 commits, 19 pushes, 5 branches in 2 years 7 months
pysidescene-graphui-frameworkmayanuke
mfessenden/ArgumentParser

Aug 2016 - Dec 2018

A simple framework for parsing command-line arguments in Swift.
Contributions:14 commits, 14 pushes, 1 branch in 2 years 3 months
command-line-argumentsparsingswift
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