Michael Hodge is an IT specialist and gameplay programmer with nine years of hands-on experience building multiplayer-ready systems, editor tools, and UI for Unity-based games, including the Steam-released title Wide Open. A 2020 Columbia College Chicago graduate in Game Programming, he blends a gameplay-first sensibility—favoring code that produces immediate, tunable in-game feedback—with practical IT and hardware support experience in educational and municipal environments. He co-founded a remote indie studio where he wears many hats: gameplay/systems programmer, project manager, and community-facing PR lead. Comfortable across Unity (since 4.6) and Unreal, he also ships web frontends and backends on the side, making him effective at bridging game development, tooling, and ops. Pragmatic, communication-focused, and experienced with both in-person and remote workflows, he excels at turning designer needs into reliable, multiplayer-capable game features.
9 years of coding experience
Computer Programming, Computer Programming at Rend Lake College
Interactive Arts and Media, BA, Game Programming, Interactive Arts and Media, BA, Game Programming at Columbia College Chicago
Contributions:3 releases, 23 PRs, 56 pushes in 2 months
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