Michael Hodge

IT Specialist at City of McHenry

Chicago, Illinois, United States
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Summary

👤
Senior
🎓
Top School
Michael Hodge is an IT specialist and gameplay programmer with nine years of hands-on experience building multiplayer-ready systems, editor tools, and UI for Unity-based games, including the Steam-released title Wide Open. A 2020 Columbia College Chicago graduate in Game Programming, he blends a gameplay-first sensibility—favoring code that produces immediate, tunable in-game feedback—with practical IT and hardware support experience in educational and municipal environments. He co-founded a remote indie studio where he wears many hats: gameplay/systems programmer, project manager, and community-facing PR lead. Comfortable across Unity (since 4.6) and Unreal, he also ships web frontends and backends on the side, making him effective at bridging game development, tooling, and ops. Pragmatic, communication-focused, and experienced with both in-person and remote workflows, he excels at turning designer needs into reliable, multiplayer-capable game features.
code9 years of coding experience
bookComputer Programming, Computer Programming at Rend Lake College
bookInteractive Arts and Media, BA, Game Programming, Interactive Arts and Media, BA, Game Programming at Columbia College Chicago
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Github Skills (7)

pong3
player1
python1
simulator1
singing1
baduk1
unity3d1

Programming languages (3)

C#C++Mathematica

Github contributions (5)

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hodge47/mxskinnamer

Jun 2020 - Jul 2022

Contributions:6 releases, 25 pushes, 1 branch in 2 years 1 month
diddledoodle/BroomBashBeta

Sep 2019 - Nov 2019

Beta version of Capstone Indie Project 1.
Contributions:3 releases, 23 PRs, 56 pushes in 2 months
capstonepythonazerothcorefont-sizeindie
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