Summary
Michael Stengel is a research scientist at NVIDIA with eight years of experience specializing in real-time computer graphics, VR/AR, perceptual rendering, and mixed-reality hardware. His work blends optics, eye-tracking, and machine learning to enable immersive, gaze-contingent experiences for AR/VR systems, building on postdoctoral and PhD research in perception and eye-tracking across European labs. Based in California, he bridges academic rigor and industry impact, frequently publishing research visible on his Google Scholar and NVIDIA research pages. Notably, his background includes applying gaze-contingent techniques in high-stakes settings such as brain surgery, highlighting a practical focus on perceptual accuracy and safety as well as visual realism.
8 years of coding experience
8 years of employment as a software developer
perception in graphics, perception in graphics at Technische Universität Carolo-Wilhelmina zu Braunschweig
Dipl.-Ing., Computer Visualistics, Human Computer Interaction, Dipl.-Ing., Computer Visualistics, Human Computer Interaction at Otto-von-Guericke-Universität Magdeburg
Computer Graphics, Computer Graphics at Delft University of Technology
Abitur, Abitur at Dr.-Frank-Gymnasium Staßfurt
German, English