Summary
Miguel Rodilla is a senior software engineer with over 15 years of hands-on experience building low-latency, real-time video systems and full-stack web platforms, currently spearheading C++ streaming and camera calibration tools for virtual production at Eyeline Studios. He pairs deep media pipeline expertise (ffmpeg, RTSP/RTMP, H.264, NVIDIA SDK) and GPU/GLSL work with practical Python and JavaScript tooling to deliver scalable, high-performance integrations into Unreal Engine and AI workflows. Past roles include developing broadcast-grade video I/O at Brainstorm Multimedia and founding a long-running artists community platform, showing both enterprise reliability and entrepreneurial drive. Comfortable in distributed international teams, he treats debugging as investigative craft and has a track record of optimizing systems for mission-critical, high-throughput environments.
11 years of coding experience
20 years of employment as a software developer
Licenciatura, Computer Science, Licenciatura, Computer Science at University of Valencia
English