Ming Zhou is an Assistant Professor and research engineer with 10 years of experience blending telecommunications, embodied AI, and reinforcement learning research into practical systems. Holding a PhD from Shanghai Jiao Tong University in multi-agent reinforcement learning, game theory, and ML, he has worked across industry labs and startups—most recently at Shanghai AI Laboratory—focusing on embodied AI, humanoid robotics and RL. He combines front-end development skills with back-end systems work, exemplified by contributions to the open-source MAgent platform where he implemented novel maze generation and grid-world enhancements for many-agent experiments. As a self-employed project lead since 2020, he translates research ideas into applied prototypes and production-ready components for autonomous systems. Based in Shanghai, he pairs deep theoretical grounding with hands-on engineering, often tackling the messy integration problems between simulation, control and large-scale agent environments.
10 years of coding experience
1 year of employment as a software developer
Bachelor's degree, Computer Science, GPA3.5/4.0, Bachelor's degree, Computer Science, GPA3.5/4.0 at Sichuan University
Doctor of Philosophy - PhD, Reinforcement Learning, Machine Learning and Game Theory, Doctor of Philosophy - PhD, Reinforcement Learning, Machine Learning and Game Theory at Shanghai Jiao Tong University
Contributions:19 commits, 2 pushes, 3 branches in 21 days
Contributions summary:Ming primarily contributed to the back-end of the project, focusing on adding new maze generation options for the multi-agent reinforcement learning platform. They modified the `Map.cc`, `GridWorld.cc`, and `Map.h` files to incorporate the maze generation logic. Their changes included implementing functions for generating random mazes, adding walls, and modifying the grid world environment to utilize the new maze configurations.
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