Neil Sveri is a Senior Technical Designer with 13 years of experience blending game design, programming, and Unreal Engine expertise across studios from indie co-founder roles to AAA teams. Currently at High Moon Studios after progressing from Technical Designer, he has a track record of shipping gameplay systems and tooling while teaching Unreal as an authorized Epic Games instructor. His career includes hands-on UE4 development at Polygon Labs and technical design roles at People Can Fly, Defiant, and DreamSail, showing comfort moving between prototyping, pipeline engineering, and production-level constraints. Based in Carlsbad, California, he brings a designer’s intuition and a programmer’s rigor—often "fooling" stakeholders into letting him solve both creative and technical problems. Colleagues rely on him to bridge design and code, streamline workflows, and mentor teams on practical Unreal workflows that accelerate iteration.
Contributions:1 PR, 8 pushes, 1 branch in 2 years 7 months
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