OlegΒ Morozov

Unity Developer at MadOut Games

Limassol, Cyprus
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Summary

πŸ‘€
Senior
πŸŽ“
Top School
Oleg Morozov is a Unity developer with 12 years of experience building mobile and cross-platform games and high-performance game systems, currently based in Limassol, Cyprus. He has led engineering teams and run a high-tech department delivering an MMO GTA-like title, adapting Unity with custom ECS frameworks, native KCP networking, and bespoke streaming and resource systems. His background spans hands-on engine work (GPGPU, ComputeShader/CUDA/OpenCL), server-side .NET development, and DevOps automation with Jenkins/TeamCity, Docker, and Kubernetes. Oleg is an evangelist for ECS and reactive programming, running a Russian-speaking Unity community and contributing practical ECS tooling (Morpeh) to push Unity beyond standard gameplay patterns. He combines product-minded technical leadership with deep low-level optimization experience, often replacing or extending Unity subsystems for performance and scalability.
code13 years of coding experience
job9 years of employment as a software developer
bookΠ‘Π°ΠΊΠ°Π»Π°Π²Ρ€ Π€ΠΈΠ·ΠΈΠΊΠ°, Π‘Π°ΠΊΠ°Π»Π°Π²Ρ€ Π€ΠΈΠ·ΠΈΠΊΠ° at Voronezh State University
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Github Skills (54)

unity3d10
ioc-container10
game-dev10
zenject10
dotnet10
package10
unity-game-engine10
game-development10
csharp10
entity-component-system10
dependency-injection10
container9
matrix9
mathematics9
opengl9

Programming languages (4)

C#C++ShaderLabZig

Github contributions (5)

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scellecs/morpeh

Jan 2020 - Jan 2023

🎲 ECS Framework for Unity Game Engine and .Net Platform
Contributions:23 releases, 19 reviews, 833 commits in 3 years
dotnetunity-game-engineecsunityunity3d
scellecs/morpeh.benchmark

Jun 2020 - Sep 2021

πŸ” Simple Interation Benchmark (MonoBehaviours, Morpeh, Actors, LeoEcs)
Contributions:18 commits, 3 PRs, 13 pushes in 1 year 3 months
benchmarkactorsbenchmarkingleoecs
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