Patrick Hansell is a Principal Engineer based in London with nearly a decade of experience building game engines, tools and large-scale multiplayer platforms, primarily in C++ but fluent across Python, TypeScript and C#. He combines deep Unreal Engine expertise with systems-level work—Bazel builds, CI automation, cloud logging and performance tuning—to ship cross-platform products including an iOS port of a live Metaverse platform that ran 2,500 concurrent players. At Improbable he led research and solutions engineering for distributed simulation, motion-capture streaming and web interactivity, translating experimental ideas into production demos and client-facing integrations. A former co-founder of an indie studio, he has end-to-end experience from low-level server infrastructure and matchmaking to gameplay code and client optimization. He’s comfortable as a lone technical owner on high-impact projects and as the bridge between engineers and clients, and he brings an aerospace-trained analytical mindset to software problems.
9 years of coding experience
12 years of employment as a software developer
Software Security, Software Security at University of Maryland College Park, Coursera
A Levels: Maths (A), Further Maths (A), Physics (A), A Levels: Maths (A), Further Maths (A), Physics (A) at Richmond School, North Yorkshire
Machine Learning, Machine Learning at Stanford University, Coursera
Aerospace Engineering BEng Aeronautical Engineering, Aerospace Engineering BEng Aeronautical Engineering at University of Bristol
Contributions:4 reviews, 60 commits, 17 PRs in 2 years 9 months
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