Paul Kippes

Graphics Compiler Software Engineer at Intel Corporation

Folsom, California, United States
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Summary

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Senior
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Top School
Paul Kippes is a graphics compiler software engineer with 19 years of experience building low-level, high-performance systems across aerospace simulation and GPU compiler stacks. At Intel since 2013 he focuses on LLVM mid-end work and OpenCL/Apple MPS compute technologies across Linux, Windows, Android and Apple platforms, translating complex hardware constraints into reliable compiler optimizations. His background ranges from embedded and BIOS-level firmware to real-time simulation systems for Bell and Boeing, giving him uncommon cross-domain fluency between hardware, drivers, and compiler internals. Holding an MS in Computer Science and an MBA, he blends rigorous technical depth with systems thinking and project leadership. Based in Folsom, CA, he’s a pragmatic problem-solver who thrives on making performance-sensitive code both correct and maintainable.
code19 years of coding experience
job15 years of employment as a software developer
bookMaster of Science (M.S.), Computer Science, Master of Science (M.S.), Computer Science at Georgia Institute of Technology
bookEE & COMPE, Engineering, EE & COMPE, Engineering at Kansas State University
bookMBA, MBA, MBA, MBA at Wichita State University
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Github Skills (37)

llvm-ir10
llvm9
command-line8
bash8
console7
aframe7
repos7
masm7
windows7
visual-studio-extension7
nasm6
disassembly6
assembler6
assembly6
cmd5

Programming languages (5)

C#C++CAssemblyPython

Github contributions (5)

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kippesp/home_files

Jul 2015 - Apr 2026

Contributions:209 pushes, 10 branches in 10 years 11 months
kippesp/unity_2d_mar_e_o

Jun 2019 - Jun 2019

Contributions:1 release, 61 commits, 37 pushes in 9 days
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