Senior Software Engineer at Arrow International, Inc.
Philadelphia, Pennsylvania, United States
Join Prog.AI to see contacts
Join Prog.AI to see contacts
Summary
👤
Senior
🎓
Top School
Paul Miszlay is a seasoned software engineer and gameplay/audio programmer with nine years of professional experience specializing in game audio integration across consoles and PC. Based in Philadelphia, he has shipped across platforms including PS3, Wii, DS, and PC using engines like Gamebryo, Vision, and Unity, and has deep hands-on experience with C/C++, DirectX, xACT and middleware such as Miles. At Lightning Gaming he has worn many hats—from audio programmer and SAS engineer to build submission lead and project manager—bridging technical implementation, regulatory submissions, and team coordination. His background as a composer and sound designer, plus work creating audio wrappers and composing for commercial titles, gives him a rare combination of technical systems know-how and creative audio sensibility. He aims to mentor others in sound design theory and its interaction with gameplay, bringing both practical pipeline experience and a long-term vision for audio-driven game design.
9 years of coding experience
19 years of employment as a software developer
Bachelors Game Design and Development, Bachelors Game Design and Development at Full Sail University
Cross-platform game engine and editor for making expansive 2D games with physics
Contributions:15 commits, 1 PR, 12 pushes in 4 years 8 months
2d-gamegame-enginecppemscriptengame-development
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.