Paul Miszlay

Senior Software Engineer at Arrow International, Inc.

Philadelphia, Pennsylvania, United States
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Summary

👤
Senior
🎓
Top School
Paul Miszlay is a seasoned software engineer and gameplay/audio programmer with nine years of professional experience specializing in game audio integration across consoles and PC. Based in Philadelphia, he has shipped across platforms including PS3, Wii, DS, and PC using engines like Gamebryo, Vision, and Unity, and has deep hands-on experience with C/C++, DirectX, xACT and middleware such as Miles. At Lightning Gaming he has worn many hats—from audio programmer and SAS engineer to build submission lead and project manager—bridging technical implementation, regulatory submissions, and team coordination. His background as a composer and sound designer, plus work creating audio wrappers and composing for commercial titles, gives him a rare combination of technical systems know-how and creative audio sensibility. He aims to mentor others in sound design theory and its interaction with gameplay, bringing both practical pipeline experience and a long-term vision for audio-driven game design.
code9 years of coding experience
job19 years of employment as a software developer
bookBachelors Game Design and Development, Bachelors Game Design and Development at Full Sail University
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Github Skills (5)

cpp8
emscripten7
game-development6
game-engine6
2d-game6

Programming languages (2)

C++C

Github contributions (2)

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Cross platform and modular - An asset driven and programmatic approach to making 2.5D games
Contributions:4 releases, 26 pushes, 4 branches in 5 years 6 months
gamegamesgamedevapproachprogrammatic
GameOverture/HarmonyEngine

Jan 2017 - Sep 2021

Cross-platform game engine and editor for making expansive 2D games with physics
Contributions:15 commits, 1 PR, 12 pushes in 4 years 8 months
2d-gamegame-enginecppemscriptengame-development
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