Summary
Pavel Rudko is a Senior Graphics Engineer based in London with 11 years of experience building real-time rendering systems and graphics tooling for consumer and platform environments. He has progressed from software developer roles to senior engineering positions at Banuba, Arm, and now PlayStation, blending low-level graphics API expertise with practical delivery for large-scale products. Pavel’s journey from console-based beginnings to vectors and matrices reflects a hands-on passion for visual systems and performance optimization. Colleagues value his ability to translate complex GPU concepts into robust, production-ready features across SDKs and game/platform stacks.
11 years of coding experience