Software Engineer Computer Vision And 3D Mapping at B GARAGE
San Francisco, California, United States
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Summary
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Senior
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Top School
Pavlo Bashmakov is a software engineer specializing in computer vision, 3D mapping and lidar SDKs, with 10 years of experience building perception and mapping systems for robotics and autonomous machines. He spent the last four years architecting Ouster's multi-platform lidar SDK, custom compressed file formats, and OpenGL/WebGL visualizations, and now applies that expertise to autonomous drone development at B GARAGE. Comfortable across C++, Python, WASM/Emscripten and cloud streaming, he blends modern ML curiosity with classical SLAM and systems engineering to make sensor data useful in real products. A serial founder and early technical leader, he also led an AR/VR lab and launched product-focused teams, showing an unusual mix of hands-on engineering and company-building. Based in San Francisco, Pavlo pairs deep technical design (file formats, cross-OS bindings, mapping integrations) with pragmatic product instincts for real-world autonomy.
10 years of coding experience
19 years of employment as a software developer
Igor Sikorsky Kyiv Polytechnic Institute
Nanodegree, Robotics Software Engineer, Nanodegree, Robotics Software Engineer at Udacity
Online Course, Coursera, Machine Learning, Online Course, Coursera, Machine Learning at Stanford University
C++ Structure from Motion (SfM) pipeline with OpenGL visualization for Apolloscape Dataset
Contributions:114 commits, 11 pushes, 1 branch in 8 months
cppopenglstructure-from-motionvisualizationsfm
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