Peter Newton

SVP Cloud Services at NexusTek

Hanover, New Hampshire, United States
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Summary

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Senior
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Peter Newton is a results-driven cloud and platform engineering executive with nine years in senior leadership roles and a 25+ year career delivering profitable, high-value hybrid cloud and AI services for enterprise clients. As SVP Cloud Services at NexusTek and former SVP of Professional Services at Taos (acquired by IBM), he has scaled teams of hundreds, grown revenues from zero to $64M, and consistently exceeded booking and profit targets through disciplined delivery and go-to-market execution. He combines P&L stewardship, M&A readiness, and hands-on platform modernization expertise across AWS, Azure, and GCP to turn backlog into predictable revenue and high NPS scores. Known as a change agent, he establishes SOPs, post-implementation workflows, and presale-to-delivery processes that drive operational excellence and customer satisfaction. Off the resume, he frames big problems as collections of smaller, solvable ones—a mindset that underpins his ability to rescue stalled deals and accelerate time-sensitive opportunities.
code9 years of coding experience
job16 years of employment as a software developer
bookBachelor of Business Administration (B.B.A.) Bachelor of Science (B.S), Business Administration, Management and Operations, Bachelor of Business Administration (B.B.A.) Bachelor of Science (B.S), Business Administration, Management and Operations at University of Delaware
bookAdult and Continuing Education | Management Information Systems, Adult and Continuing Education | Management Information Systems at Columbia University in the City of New York
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Stackoverflow

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0answers
1question
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Github Skills (18)

physx9
blockchain-platform9
blueprint9
unreal9
mining9
verge8
physics8
simulation8
algorithm7
blockchain7
stratum7
blockchain-network7
wallet7
factorization6
calculus6

Programming languages (1)

C++

Github contributions (2)

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peterlnewton/LocalSimulation

Jun 2017 - Sep 2017

This plugin allows you to essentially create PxScene or Physic Scenes by placing an Actor, and adding other Static Mesh Components and soon Skeletal Mesh components within this space. Adding Constraints, and Forces will work as expected, but now with the additional layer of abstraction so that simulation can be anchored to a transform.
Contributions:23 commits, 17 pushes, 1 comment in 2 months
simulationblueprintunrealunreal-engineudk
vergecurrency/verge

Dec 2017 - Dec 2017

Official Verge Core Source Code Repository
Contributions:8 comments in 1 day
miningmuscleblockchainwalletcode-repository
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