Phillipp Glanz

Germany
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Summary

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Rockstar
Phillipp Glanz is a platform-focused backend engineer and founder with 11 years of experience building resilient, automation-first systems for both commercial and open-source environments. He currently owns Java/Spring Boot CMS operations and Kubernetes-backed infrastructure for a German publisher while leading real-time, high-throughput game-backend platforms under OneLiteFeatherNET that use content-addressable S3 storage, versioned assets, and fleet automation. Comfortable across cloud and on-prem stacks, his toolbox spans multi-cluster Kubernetes/Talos, Ceph/ZFS storage, Cilium/BGP networking, and reproducible delivery via GitHub Actions, FluxCD and signed images. He’s a two-time Google Summer of Code participant and mentor with practical experience reducing operational toil through lightweight LLM stacks and agent-style automations. Phillipp treats infrastructure as a product—observable, versioned, and boring at scale—making him a pragmatic choice for teams needing reliable delivery pipelines and clear SLO-driven operations.
code11 years of coding experience
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Github Skills (161)

minecraft10
plugin-development10
sonarqube-scanner10
run-configuration10
terraform10
automation10
fabric10
artifactory10
continuous-delivery10
plot10
paper10
paper-server10
continuous-deployment10
jvm-bytecode10
kubernetes10

Programming languages (17)

MDXSmartyJavaRustVueGoHTMLKotlin

Github contributions (5)

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A FAWE Addon to use the schematic.cloud instead of the legacy
Contributions:1 review, 28 PRs, 43 pushes in 1 year 6 months
fastasyncworldeditminecraftpluginworldeditaddon
Based on the original goPaint but better
Contributions:25 reviews, 22 PRs, 66 pushes in 2 years 5 months
fastasyncworldeditfaweminecraft-pluginminecraft-server-pluginpapermc
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