Phillipp Glanz is a platform-focused backend engineer and founder with 11 years of experience building resilient, automation-first systems for both commercial and open-source environments. He currently owns Java/Spring Boot CMS operations and Kubernetes-backed infrastructure for a German publisher while leading real-time, high-throughput game-backend platforms under OneLiteFeatherNET that use content-addressable S3 storage, versioned assets, and fleet automation. Comfortable across cloud and on-prem stacks, his toolbox spans multi-cluster Kubernetes/Talos, Ceph/ZFS storage, Cilium/BGP networking, and reproducible delivery via GitHub Actions, FluxCD and signed images. He’s a two-time Google Summer of Code participant and mentor with practical experience reducing operational toil through lightweight LLM stacks and agent-style automations. Phillipp treats infrastructure as a product—observable, versioned, and boring at scale—making him a pragmatic choice for teams needing reliable delivery pipelines and clear SLO-driven operations.
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